AI Insights · Timothy · April 2022
Top 5 Co-op Games Performance in UAE for Q1 2022
Discover the performance trends of the top 5 co-op games on a unified platform in the UAE during Q1 2022, focusing on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 co-op games in the United Arab Emirates showed varied performance trends in terms of weekly downloads, revenue, and active users. This analysis is based on data from Sensor Tower, providing insights into the unified platform performance of these popular games.
PUBG MOBILE from Tencent Mobile International Limited experienced fluctuations in weekly revenue, peaking at approximately $641K at the end of January. Weekly downloads showed a slight decline early in the quarter, before stabilizing around mid-March with around 17.5K downloads. Active users remained relatively stable, with a minor dip in February but recovering to approximately 881K users by the end of March.
Rise of Kingdoms by Lilith Games saw its weekly revenue peak at around $346K in early February. Downloads began the quarter at 3.6K and gradually decreased, ending March with roughly 1.5K. Active users showed a downward trend, starting from 11.4K in early January and declining to about 7.3K by the end of the quarter.
Roblox from Roblox Corporation maintained a steady weekly revenue, hovering around $140K to $160K, with a notable spike to nearly $196K at the end of March. Downloads fluctuated throughout the quarter, peaking at approximately 13.8K in the last week of March. Active users remained consistent, averaging around 252K throughout the quarter.
Clash of Clans by Supercell experienced a peak in weekly revenue at about $132K at the end of January and again in late February. Weekly downloads remained stable, averaging around 3.6K to 4.1K. Active users saw a slight increase towards the end of the quarter, reaching approximately 207K by the end of March.
انتقام السلاطين by ONEMT saw varying weekly revenue, peaking at around $94K in late February. Downloads started the quarter at 465 and dropped significantly, ending with around 136 in the last week of March. Active users showed a notable increase in late February, reaching about 4K, before declining to approximately 2.7K by the end of March.
For more detailed insights and data, visit Sensor Tower.